This solution aims to determine the optimal bowling strategy for a cricket team where 4 fast bowlers bowl before 1 spin bowler. The fast bowlers' footfalls create rough patches on the pitch, which can be utilized by the spin bowler. The captain must strategically decide the order in which the fast bowlers bowl to maximize the rough area available when the spin bowler begins bowling.
Given 4 fast bowlers \( F_1, F_2, F_3, F_4 \) and 1 spin bowler \( S \):
Since the spin bowler \( S \) must bowl last, we only need to arrange the 4 fast bowlers, which can be done in:
Each fast bowler’s overs create cumulative roughness. Let the contribution to roughness from each fast bowler's spell be proportional to the order in which they bowl. For simplicity, assume that each bowler's contribution increases linearly with their position:
where \( k_i \) represents the roughness multiplier depending on the order (e.g., \( k_4 > k_3 > k_2 > k_1 \)).
To help visualize the accumulation of roughness, we can plot roughness as a function of over number. Below, we use a canvas to display an example of how roughness might develop over time with different arrangements.
By ordering the fast bowlers to maximize roughness (e.g., placing the bowler with the highest average footfall impact last among the fast bowlers), we can increase the cumulative rough area before the spin bowler comes into action.
The captain can maximize the roughness for the spin bowler by strategically arranging the fast bowlers in a way that maximizes cumulative roughness. Based on the roughness contribution model, an ideal order places the fast bowler with the most footfall impact to bowl last among the fast bowlers. This approach ensures that the pitch conditions are optimized for spin bowling, making it more challenging for the opposing batters.